Instrumenting Direct3D Applications to Capture Video and Calculate FPS

What is your computer’s maximum render quality, resolution, and frames per second for Battlefield 3? Hard core gamers are eager to show off their expensive, tuned setup at its full potential. Overclocked processors and computers cooled with liquid hydrogen are lovely parts of the gaming folklore. The source code below instruments Direct3D 9 applications to […]

MSN Messenger Live Plugin Development Article Published

We have published an extensive article about Live Messenger applied research in the field of plugin development, entitled “Windows Live Messenger Plugin Development Bible” at the CodeProject website. The article carefully explains several reversing and  hooking techniques to extend the application functionality: Proxy DLL implementation API hooking through our Trappola library Applied window subclassing to […]